Mists: Critical Damage multipliers
I started working on testing critical damage multipliers last night.
Cast FS, EM, Ascendance, then spam Lava Burst. Discard lowest burst hit as the initial cast without clearcasting up.
Repeat with/without helm on (which contains the chaotic meta).
Average critical hits, then divide by temporary damage buffs. Compare to spellbook damage.
Without the meta, I get 250%, which is as expected. With the meta I get ~267% (confirmed in two different test runs). Need to get data from healing spells or other casters without a crit damage bonus. Will post a copy of my test data when I get home.
I've not done all the warlock spells just yet, but here's three spells to get it started. I tested all of them using my 86 warlock on an 80 training dummy. I removed the helm, which has a Burning Shadowspirit Diamond (+54 Int & +3% increased critical effect), for the purpose of testing the gem. I also removed my staff, cloak, and some trinkets that were causing me to pause in between spellcasts because of procs.
[link] - Google Doc spreadsheet of recorded numbers, in case I continue with other spells.
For Immolate, I just recorded the different ticks, since it was ticking the same two numbers a lot. For Conflag & Incinerate, I listed a whole ton of values, then averaged them all together for the regular hits, then averaged them all together for the critical hits, and then did the % from the averages.
I skipped Soul Fire, since it always crits and the damage is increased by my critical chance.
As far as I can tell, warlocks don't have a baseline +critical damage passive. Destro locks do not, for the most part.
Helm: 204.05% crit to hit (25 crits, 87 hits)
No helm: 200.01% crit to hit (21 crits, 104 hits)
Helm: 206.07% crit to hit (20 crits, 76 hits)
No helm: 200.13% crit to hit (20 crits, 88 hits)
Helm: 206.02% crit to hit (6104-5 for crits, 2962-3 for hits)
No helm: 200.02% crit to hit (5543-4 or crits, 2771-2 for hits)
Ok, so it looks like it goes 1.03 * 2.00 = 2.06 for base crit multipliers as we expected.
Going to re-run my testing again tonight to see whether 2.67 is correct or not.
Ok, so something was up with my testing/calculations yesterday, as today it comes out at a nice 259% which was what I was expecting ( ( ( 1.03 * 2.00 ) - 1.00 ) * 1.50 ) + 1.00 = 2.59 which is the same calculation behavior we've seen in previous expansions.