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Blogenstein

Elemental: Stat Weights in 5.3

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Hello Totemspotters,

I'm (slightly) organised this time around, so I'm able to get some guide updates and blog posts out right around patch day, rather than being Weeks Behind. In any case, I've been doing some work on talent & stat weight analysis over the last week. With no further ado, here are the graphs.

Talent DPS Breakdown


This graph is the standard "How does this combination of talents work on this encounter type" graph. I've added the new "Hectic Add Cleave" encounter type into the data outputs so we can see how that affects things. As you can see, Echo beats out everything for T4 talents but Elemental Blast & Primal Elementalist are fairly even on some fights, with one or the other taking first place depending on how frequently you can cast EB. The cleave/movement fights favour PE, while EB has the edge on more stationary fights, but there isn't much difference between the two now. Unleashed Fury trails on everything except heavy movement fights.

Weights by Encounter


Here we have the value of stats for each encounter type, using the best talent combination for each. Most follow a standard Haste > Mastery > Crit pattern except for Add Cleave & Heavy Movement. Nothing too surprising there, given the top talent combinations seen above.

Weights by T6 Talent


Lastly, the weights by Tier 6 talent. As you can see, the standard Haste > Mastery > Crit priority is standard across the board, with the only variations coming in the relative weights of each.

While all of these tests were run with both T15 4pc and the Sinister Primal Diamond, without either or both the stat weights should remain fairly similar as it was the now virtually insignificant 50% soft haste cap that was changing priorities as obtained one or both.
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Comments

  1. Ike's Avatar
    Oh god, I do not want to gem Pure haste in yellows and int/haste in reds. I don't want to do that so badly : /
  2. Binkenstein's Avatar
    Quote Originally Posted by Ike
    Oh god, I do not want to gem Pure haste in yellows and int/haste in reds. I don't want to do that so badly : /
    This is why I'm going with a haste=mastery approach for reforging, enchanting haste where possible (gloves) and gemming mastery
  3. Intrepid's Avatar
    I'm probably going to go int/haste in reds and yellows. I have a hard time giving up int for a pure haste/mastery gem.
  4. Ike's Avatar
    Quote Originally Posted by Binkenstein
    This is why I'm going with a haste=mastery approach for reforging, enchanting haste where possible (gloves) and gemming mastery

    Has the latest version of simcraft updated for the lvb change/fixed the lava surge issue? The latest patch notes I could find on the site only showed up to 520-6, when the actual download is at 520-10
  5. Binkenstein's Avatar
    Quote Originally Posted by Ike
    Has the latest version of simcraft updated for the lvb change/fixed the lava surge issue? The latest patch notes I could find on the site only showed up to 520-6, when the actual download is at 520-10
    You need to check the changes, but no, 520-10 doesn't contain those.
  6. Idiosyncyto's Avatar
    Thank you for this! I love all that you do, sir.
  7. Ike's Avatar
    Quote Originally Posted by Binkenstein
    You need to check the changes, but no, 520-10 doesn't contain those.

    http://code.google.com/p/simulationc...i/ReleaseNotes

    Only goes to 520-6, like i said. Where else does it have patch notes? I must have missed it.
  8. Binkenstein's Avatar
    Quote Originally Posted by Ike
    http://code.google.com/p/simulationc...i/ReleaseNotes

    Only goes to 520-6, like i said. Where else does it have patch notes? I must have missed it.
    https://code.google.com/p/simulationcraft/source/list <-- these changes

    You'll have to wait for a 530-1 build.
  9. Ike's Avatar
    Quote Originally Posted by Binkenstein
    https://code.google.com/p/simulationcraft/source/list <-- these changes

    You'll have to wait for a 530-1 build.
    thanks man
  10. N30's Avatar
    Quote Originally Posted by Binkenstein
    This is why I'm going with a haste=mastery approach for reforging, enchanting haste where possible (gloves) and gemming mastery
    int mastery or pure mastery?
  11. Houndstooth's Avatar
    Amazing. Thank you.
  12. shammypie's Avatar
    how would stat weights differ if they implement the proposed flame shock crits = lava surge procs instead of the current one?
  13. Binkenstein's Avatar
    Quote Originally Posted by shammypie
    how would stat weights differ if they implement the proposed flame shock crits = lava surge procs instead of the current one?
    I don't know. I'm not going to spend time generating information based on possibilities & maybes that come out of interviews.

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