Praying to the Gods of Random Number Generation
by, 25-10-2012 at 10:06 PM (11964 Views)
Something I've noticed in the last few weeks with the resumption of raiding is that random events have a massive impact on how well you are “playing”, where it’s measured by things like damage meters at any rate. Elemental in particular is affected by this.
Our random events are: Critical strikes (for both extra damage and Clearcasting), Overload, Lava Surge, the Elemental Blast proc (depending on timing of things like Ascendance), Rolling Thunder and talents like Echo of the Elements.
The problem is that a lucky streak of overload or echo procs (or the inverse, a bad streak) can make a huge difference on how your performance is going. I’ve varied from just under 100k to pushing 130k dps during Ascendance purely because of procs. Personally, I’d rather look at a low output and go “I did poorly that attempt, and that’s why my DPS was lower” rather than “Whelp, RNG screwed me again”.
Removing a lot of this RNG would be counter productive, as every class/spec has to deal with some, but the removal of some may be an improvement. How to do it without screwing up the flavour that is the class though? One possibility is to borrow from a concept that’s been used multiple times for trinkets.
Overload would be changed so that for each cast of Chain Lightning or Lightning Bolt you’d generate one “Nature Charge”, Lava Burst would get a “Fire Charge” and those using Elemental Blast would get an “Elemental Charge”. When you reach 4 charges, an extra copy of that spell is generated, which deals 3% of the damage of a “normal” spell per mastery “point”. This way Overload is more visible, more predictable, and prevents massive bust damage from proc chains.
Likewise, Rolling Thunder can be increased to a 100% chance to restore 1-1.2% of your total mana. Lightning Shield would stack up to 11 and Fulmination would only deal 60-70% of the damage from all shield charges consumed.
You’ll still have all the procs/mechanics of the current versions, as well as all the others, but some of them would be a bit more predictable in their use. It would also make the Earth/Flame shock overlap require more thought for advanced players, as sometimes it doesn’t matter how you manage it if Rolling Thunder doesn’t proc too often.
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