Theorycrafting 101: Mastering Mists Mastery
by, 09-09-2012 at 11:19 PM (31521 Views)
Mastery was a new stat introduced in Cataclysm, giving unique bonuses to each specialization. Each rating point would contribute to a “Mastery Point”, which would in turn convert to a percentage for the bonus effect. In Mists this is getting changed, so the conversion goes directly from rating points to percentages, which makes it a little confusing when dealing with rating to percentage conversions.
In Cataclysm, it would go like this (remembering that you get a base of 8 mastery points):
8 + rating / rating conversion = points
points * mastery multiplier = percentage
Now in Mists it’s going like this:
( 8 + rating / rating conversion ) * mastery multiplier = percentage
So when we talk about Mastery having a rating conversion of 179 at level 85, or 600 at level 90, we’re talking about the amount of rating points equivalent to your mastery multiplier.
For example, Shaman have Deep Healing (Restoration, 3%), Elemental Overload (Elemental, 2%) and Enhanced Elements (Enhancement, 2.5%), each with their own mastery multipliers. This means Elemental needs 300 rating for an extra 1% for Overload, Enhancement needs 240, and Restoration only needs 200.
If you look at the Wowhead page for each mastery spell, you’ll see an “Effect #2” listed there as a dummy aura and a value. This value is that mastery multiplier multiplied by 100 (to keep it an integer value, but that’s more of a technical thing so you don’t really need to know why, just that it is).
Here are a list of all the Mastery effects, their multipliers, and the rating required for 1%
Class Spec Mastery Multiplier Rating Death Knight Blood Blood Shield 6.25 96 Death Knight Frost Frozen Heart 2.00 300 Death Knight Unholy Dreadblade 2.50 240 Druid Balance Total Eclipse 1.875 320 Druid Feral Razor Claws 3.13 192 Druid Guardian Nature's Guardian 1.25 480 Druid Restoration Harmony 1.25 480 Hunter Beast Master Master of Beasts 2.00 300 Hunter Marksman Wild Quiver 2.00 300 Hunter Survival Essence of the Viper 1.00 600 Mage Arcane Mana Adept 2.00 400 Mage Fire Ignite 1.50 400 Mage Frost Frostburn 2.00 300 Monk Brewmaster Elusive Brawler 0.50 1200 Monk Mistweaver Gift of the Serpent 1.25 480 Monk Windwalker Combo Breaker 1.40 429 Paladin Holy Illuminated Healing 1.50 400 Paladin Protection Divine Bulwark 1.20* 500 Paladin Retribution Hand of Light 2.10* 286 Priest Discipline Shield Discipline 2.50 240 Priest Holy Echo of Light 1.25 480 Priest Shadow Shadowy Recall 1.75 343 Rogue Assassination Potent Poisons 3.50 172 Rogue Combat Main Gauche 2.00 300 Rogue Subtlety Executioner 3.00 200 Shaman Elemental Elemental Overload 2.00 300 Shaman Enhancement Enhanced Elements 2.00 300 Shaman Restoration Deep Healing 3.00 200 Warlock Affliction Potent Afflictions 3.10 194 Warlock Demonology Master Demonologist 1.00 600 Warlock Destruction Emberstorm 1.00* 600 Warrior Arms Strikes of Opportunity 2.20 273 Warrior Fury Unshackled Fury 1.40 429 Warrior Protection Critical Block 1.50 400
* indicates a possibly incorrect value on Wowhead, as the effect # 2 dummy aura value differs from the tooltip
Total Trackbacks 0