My last post here discussed some of the current amazing (CHAIN LIGHTNING) and clunky/lackluster (Earthquake, Unleashed Elements) spells at our disposal. After some time-off to tinker and see what Blizzard was going to change in 5.4, and doing some more digging around for some opinions into what’s broken, we can finally take a look at the buttons that infuriate Shaman everywhere. As always, I mainly raid on my Elemental and PvP on the side, so these are PvE views first and foremost.
Updated 28-06-2013 at 12:45 AM by Michelangelo
After the changes to Lava Burst in 5.3 I've been looking at haste & mastery scaling, attempting to get some simple guidelines to how much of each you should have. Now, it's important to note that these are rough guidelines, and may differ from stat weights that you get with a particular gear set. The guidelines are also broken down into those with the Legendary Meta Gem (LMG) and those without. This excludes Mastery from raid buffs like Grace of Air
If you've been around the Shaman community, you've seen some things. Forum posts lamenting the class as boring, in-game debates with warlocks over how annoying multi-dotters are, self-proclaimed superiority simply by spamming one button (I<3CL). Once you go through it all, however, you start to see the same points being raised and some creative solutions proposed. Obviously the Blizzard developers are listening, see the proposed changes to Flame Shock to make Crit more viable, but we should always
Updated 27-06-2013 at 10:51 PM by Michelangelo
Hello there graph fans, it's time for another edition of Bink Makes Graphs Out Of SimulationCraft Data Outputs (It's a good thing I don't use that as a title).
Today I'm going back to one of my favourite subjects: haste breakpoints (obviously, as you've already read the blog topic). After the last round of looking at this I came to the opinion that the whole haste breakpoint subject has been grossly over-stated, and that there aren't many breakpoints that are important, if at all.
I'm (slightly) organised this time around, so I'm able to get some guide updates and blog posts out right around patch day, rather than being Weeks Behind. In any case, I've been doing some work on talent & stat weight analysis over the last week. With no further ado, here are the graphs.
Talent DPS Breakdown
This graph is the standard "How