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  1. Draenor Talent Musings

    I've a few thoughts on the current Shaman talents, so I thought I'd share them here. I should probably point out that it is late in the Beta cycle now, so it's not very likely that some/any of these suggestions can be implemented.

    Level 30: Totems
    As far as the totem utility talents go, they all seem pretty reasonable except for one small problem: If you want to use Capacitor or Earthbind as Elemental or Restoration then you're kind of pigeon holed into taking Totemic Projection ...
    Beta Updates
  2. Mathlords of Draenor: Lava Surge

    Notes on the calculations.

    Time between Lava Surge procs: 5*3/(1+H)

    Ratio between Surge procs and normal Lava Burst use: (5*3/(1+H)/(8+2/(1+H)*1.5) The 1.5 cast time part is to account for the fact that while there is an 8 second cooldown, the time between casts without Surge will be 8+2/(1+H) or 8 plus the normal cast time. I multiply this by 1.5 to allow a half cast worth of time for player response times and the fact you'll be mid way through casting something when Lava ...
  3. Elemental Formulae Reference

    Reference post for a bunch of formulae I've worked out recently, which should make calculating stuff a bit easier.

    c = crit chance
    h = haste (1 + haste percentage)

    Clearcasting Uptime (% of # spells affected)


    Which becomes
    x = 0.682205 - 0.236767c + 1.026866ch - 0.249985ch2 + 0.381616c2 + 0.513433c2h - 0.124993c2h2 - 0.228019h ...

    Updated 10-03-2014 at 08:18 PM by Binkenstein

  4. Modeling Stat Weight Changes

    Hi guys, I'm back.

    Yes, I re-subbed recently, have found a new raiding guild to call home, and of course have a little mathy side project going. However, I don't have as much time as I'd like, which means getting the initial draft out for public viewing is taking some time. Rather than wait I figure I'll share what I'm working on here and see what others think.

    One of the things I’ve always thought about was working out stat “inflection points”, ie: where one stat becomes ...

    Updated 12-02-2014 at 10:42 PM by Binkenstein

  5. Elemental Spells: The Bad

    My last post here discussed some of the current amazing (CHAIN LIGHTNING) and clunky/lackluster (Earthquake, Unleashed Elements) spells at our disposal. After some time-off to tinker and see what Blizzard was going to change in 5.4, and doing some more digging around for some opinions into what’s broken, we can finally take a look at the buttons that infuriate Shaman everywhere. As always, I mainly raid on my Elemental and PvP on the side, so these are PvE views first and foremost.


    Updated 27-06-2013 at 11:45 PM by Michelangelo

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